Tindangle Jhrelth
DARK 3

Tindangle Jhrelth

  • Archetype:
  • Tindangle

  • ATK:
  • 0

  • DEF:
  • 1800

  • View:
  • 3090




FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 7, 2026
62± 6/ 100
Power Score
Intrinsic 59
Deck 64

Tindangle Jhrelth — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 64 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Material body

Why it scores here

Tindangle Jhrelth is a Level 3 DARK Fiend with 0 ATK and 1800 DEF, and that stat line earns no points. Its score comes from two once-per-turn effects that convert a Tindangle in the Deck and a discarded card into a face-down Defense body and a Flip monster from the Deck, which the 126-deck sample shows is a core piece of the Tindangle engine (92% co-occurrence with Tindangle Intruder). The high average power index of 97 comes from boards that also contain the surrounding Tindangle pieces, so it is not credited to this card alone. The archetype lock and the thin combo sample (3 boards) cap the score.

Axis scores

Axis Score Evidence
Accessibility 75 Live from hand via a discard-cost Special Summon and reachable through the Flip search, with 126 of 126 sampled decks running 2.71 copies on average (verified; the 3 combo boards show 0 starter role and 0 searched-for role, so the search route is only inferred).
Combo & Conversion 72 The hand effect puts a body on the field and sends a Tindangle to the GY, and the 3 sampled boards have 3 to 5 end monsters and power index 91 to 100 (observed, small sample).
Resource Economy 62 The hand effect costs one discard but returns a body and a Deck-to-GY send, and the Flip effect can add a card to hand, so the net is about even to slightly positive (inferred from text; board netCardAdvantage 4 to 7 is observed at board level only).
Effect & Interaction 8 The card has no negation, removal, or hand-trap effect in its text, so opponent interaction is effectively absent (verified).
Material Utility 58 As a Level 3 DARK Fiend it fits Level 3 Xyz and Synchro material requirements, and the body still converts when its effects are negated (inferred from text; no material role observation in the combo sample).
Resilience & Flexibility 55 Two separate once-per-turn effects in hand and on Flip give multiple usable spots, but the sample has no interaction or counter data to test them against (inferred from text).
Deck-Building Efficiency 45 The card is fully tied to Tindangle decks, since its hand effect needs a Tindangle in the Deck, and it occupies 3 slots in 101 of 126 decks, so the restriction is real but not a garnet (verified from deck evidence and text).

Calculation

Weight profile: 0.7 Starter + 0.3 Searcher blend. Intrinsic ≈ 59, Deck ≈ 64, Meta = provisional. Modifiers: Archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon gives a body from hand with a single discard cost.
  • Flip effect can add a Flip monster to hand or send it to the GY, giving access to a second card.
  • Included in 126 of 126 sampled decks at 2.71 copies on average, with 92% co-occurrence with Tindangle Intruder.

Weaknesses

  • 0 ATK and 1800 DEF give it no board presence beyond a face-down body.
  • Both effects are once per turn, and each needs a Tindangle or Flip monster in the Deck.
  • Its hand effect needs a discard, which costs resources when the hand is thin.

Counters / choke points

  • Opponent negation or hand traps would stop either effect, but no counter data is in the evidence to measure how often that happens.

Best use

Starter / engine body that converts a discard and a Tindangle in the Deck into a Special Summon and Flip access. Decks: Tindangle (archetype 2096), Tindangle (archetype 889). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: a FLIP effect (take a Flip monster from the Deck to hand or GY) and a hand effect (discard 1, send a Tindangle from Deck to GY, Special Summon in face-down DEF), each once per turn.; Deck evidence: 126 decks run the card, 101 of them at 3 copies, average 2.71 copies.; Top partner co-occurrence: Tindangle Intruder 92.1%, Tindangle Dholes 88.1%, Tindangle Delaunay 88.1%.
  • Observed: Combo sample: 3 appearances, 0% as starter, 0% as searched, 0% as material, 33.3% in end board.; Combo examples: power index 91 to 100, board netCardAdvantage 4 to 7 (board-level, shared with other pieces).; Usage statistics: 100% inclusion in archetype 889 (gameplay type 7) at typical 3 copies.
  • Inferred: The hand effect gives a Special Summon body and a Deck-to-GY send that fuels the engine.; Level 3 DARK Fiend fits Level 3 Xyz and Synchro material requirements.; The card is archetype-locked to Tindangle decks because its hand effect needs a Tindangle in the Deck.
  • Data gaps: No banlist token: assumed 3 copies (unlimited). Only 3 combo boards, none showing the card as a starter or searched piece, so the observed combo role is thin. No counter, hand-trap, or interaction data to test resilience against. No rulings data for the Flip and hand-effect timing interaction. legal copies is empty for all formats, so the legal copy limit per format is unknown.











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